Showing posts with label video games. Show all posts
Showing posts with label video games. Show all posts

Monday, June 1, 2009

Real knowledge #2

A way to implement the real knowledge concept.

The objects in the game (terrains, units, buildings) have no name nor picture: each of them is represented only through a non-meaningful shape and/or color.

You know about the objects using them: e.g. you put a unit on a terrain and you see what happens.

When you understand how an object works and you are able to describe its effects in a mathematical way, you are given the ability to build a new object, and you have again to discover its function.

Not only the shapes and the colors of the objects, but also their effect (at least its exact numerical value) is randomly generated for each game.

Real knowledge

Generic idea for a Civilization-like game.

Get rid of the "knowledge tree". All the knowledge about terrain features and about the effects of the things that the player can build should be acquired by him through the experience of the game.